
chargeFUZE rents portable chargers from touchscreen stations in bars, venues, and hotels. Renting one required scanning a QR code with your phone - the same phone that was dying.
I designed the on-station flow that let people rent without it.
The only way to rent was scanning a QR code, which required a working phone. Most people at a charging station either have low battery or a dead phone.
The goal: make the station itself the whole rental experience.

The station is a large display in crowded venues.
I designed for high contrast, large touch targets, and short reading distance.
Interactions sit low on the screen for comfortable reach whether you're standing or sitting on a wheelchair, and shielding phone number entry from people standing behind the user.
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Not every venue needed the same rental path. I designed the default flow to allow users the option to pay at the station or via the app. Later, I designed screens for additional variants for venues that needed a rental path that best fit their environment.

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Users can pay directly at the station with a card or digital wallet. The screen guides them through tapping, inserting, and confirming.
Once payment goes through and the charger ejects, a success screen closes out the rental.
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Designing for a public, unassisted environment made clear feedback states essential. I designed for declined payments, empty stations, and users who start a rental and walk away.
After 2 minutes idle, a session check appears with a countdown before returning the screen to ad content.
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Before this new flow, people whose phone died couldn't rent a charger. This update made every station usable for every user, regardless of battery %.
This project pushed me past the screen and into the environment it lives in. The user is standing in a crowded, public space, already frustrated, holding a phone that won't help them. That shaped every decision: reach, contrast, timing, and what happens when something goes wrong.